Monday, July 19, 2010

Reasonable Difficulty Settings: The Holy Grail Of Video Games

I play, many video games, in my life. And one thing that has always pissed me off is the difficulty settings. The whole "easy/normal/hard system" is so fucking retarded. And don't let them fool you with that "casual/hardcore/something I can't remember" bullshit either; it means the same goddamned thing, they just want to look kool or some bullshit but they're not cos they were all made by 40-year-old white guys.

And don't get me wrong; there really does need to be different levels of difficulty within a game, coz there are people of very different skill levels who will play it. I just get pissed off how game developers keep screewing up after like 20+ years shit to build on.

Some games have their settings are way too extreme in any given direction. Meaning that for one game, the easy setting may be absurdly easy, the normal setting fairly easy, the hard setting okay and another game will have the easy setting as balls-crushingly difficult [and just gets worse]. These games piss me off, for obvious reasons.

Then there are games with really easy easy settings, really hard hard settings [that repatition physically hurt me to write, but I can be fucked fixing it] and then have the normal setting as hardly different at all from one or the other, and the developer laughs at you and mocks you in your dreams [or is that just me??].

It's so fucking rare to find a game with any difficulty setting which is just right. For me anyway. And since I'm writing this, I think it's my opinion that matters. Oh, you want me to take your feeling into account?? Well fuck you, if you really did you'd freaking comment on my blogs. And since you don't even after I have specifically asked you to, well, you can go ahead and suck my balls.

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